I design stylized worlds through systems, story, and play.

Creative Director (Games) & IP Architect

I work with indie studios, small teams, and solo developers to turn strong ideas into clear, buildable game direction.

My focus is on worldbuilding, systems design, and creative direction that holds together under production—not just in concept, but in execution.

I’m not just interested in ideas—I’m interested in how those ideas function.

That means:

  • worlds that are internally consistent and expandable
  • systems that reinforce the player experience instead of competing with it
  • creative direction that can survive real production constraints

Because strong concepts don’t fail from lack of creativity—they fail from lack of structure.

Alongside my professional work, I teach and mentor artists and developers through structured frameworks, templates, and guided practice. My goal is to make creative direction and worldbuilding systems learnable — not gatekept.


I work across:

  • Game IP development and worldbuilding systems
  • Narrative-driven gameplay and diegetic UX
  • Creative direction for interactive projects
  • Production-minded documentation and pipelines
  • Stylized 3D environments, props, and interactive spaces

My background spans over a decade of leadership, project coordination, and cross-functional collaboration.

I’ve worked across creative, technical, and operational roles, which shapes how I approach game development:
not just as design, but as something that has to function across disciplines and survive production reality.

I’m also the founder of Embermew Games, where I develop original game IP and apply these systems in practice.

I work with teams and developers through focused, fixed-scope engagements designed to bring clarity to specific problems—not open-ended consulting.

If you’re trying to:

  • figure out what’s not working
  • clarify direction
  • strengthen the foundation of your project

That’s where I come in.

I care about how games are built—not just how they look.

Clear structure creates better player experiences, stronger teams, and projects that can actually ship.

I also share teaching and worldbuilding resources through CosmoCadet Academy.