Creative Director (Games) & IP Architect

I design and build games with a focus on clear systems, sustainable scope, and player trust.

Currently developing my first commercial release and sharing the process along the way.


I’m not interested in overbuilt systems or chasing trends.

I care about:

  • building games that can actually be finished
  • aligning mechanics with intent
  • cutting what doesn’t serve the experience
  • creating without burnout or crunch

Most of my work sits at the intersection of:
design, structure, and execution.


Currently Building

My first commercial game is focused on:

  • a clear, finishable scope
  • strong core systems
  • a structure that supports completion, not endless expansion

I’ve spent the last several months testing ideas, hitting limits, and refining what “small but meaningful” actually looks like.

I share breakdowns, decisions, and what doesn’t work as I go.


If you want to talk about a project or something you’re working through, you can reach out.