I design stylized worlds through systems, story, and play.

I’m a Creative Director and IP Architect specializing in stylized, character-driven universes for games and interactive media. My work sits at the intersection of art direction, narrative logic, and production systems — designing worlds that are cohesive, expandable, and emotionally resonant. I focus on projects intended to grow across games, media, and communities.

What I focus on:

  • IP Architecture — world bibles, lore systems, faction logic, expandable canon
  • Art Direction Systems — shape language, palettes, style rules, visual consistency
  • Creative Production — scoping, documentation, pipelines, cross-discipline clarity

Alongside my professional work, I teach and mentor artists and developers through structured frameworks, templates, and guided practice. My goal is to make creative direction and worldbuilding systems learnable — not gatekept.

Check out CosmoCadet Academy to see how I teach worldbuilding and creative systems in practice.