
I design stylized worlds through systems, story, and play.
Creative Director • IP Architect
Focused on worldbuilding systems, art direction, and long-form IP design.
I’m a Creative Director and IP Architect specializing in stylized, character-driven universes for games and interactive media. My work sits at the intersection of art direction, narrative logic, and production systems — designing worlds that are cohesive, expandable, and emotionally resonant. I focus on projects intended to grow across games, media, and communities.
What I focus on:
- IP Architecture — world bibles, lore systems, faction logic, expandable canon
- Art Direction Systems — shape language, palettes, style rules, visual consistency
- Creative Production — scoping, documentation, pipelines, cross-discipline clarity
Alongside my professional work, I teach and mentor artists and developers through structured frameworks, templates, and guided practice. My goal is to make creative direction and worldbuilding systems learnable — not gatekept.
Check out CosmoCadet Academy to see how I teach worldbuilding and creative systems in practice.
